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- Path: taco.cc.ncsu.edu!vrhender
- From: vrhender@unity.ncsu.edu (Verlin Ray Henderson)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 10 Apr 1996 00:02:02 GMT
- Organization: North Carolina State University
- Message-ID: <4ketpq$9pk@taco.cc.ncsu.edu>
- References: <4iu7hb$utt@coranto.ucs.mun.ca> <4jmkma$4s0@valour.pem.cam.ac.uk> <4jsj9c$i7q@sunsystem5.informatik.tu-muenchen.de> <879562157wnr@teeth.demon.co.uk>
- NNTP-Posting-Host: sol.csc.ncsu.edu
-
- In article <879562157wnr@teeth.demon.co.uk>,
- Alex Amsel <Alex@teeth.demon.co.uk> wrote:
- >In article: <4jsj9c$i7q@sunsystem5.informatik.tu-muenchen.de>
- >fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) writes:
- >
- >> : you! The Amiga games market has gone, dead, finished, and you know
- >> : why? It's because the custom chipset makes games expensive to port,
- >>
- >> NOT! Take ID's DOOM (it's written in C), rewrite the little
- >> asm parts (they say 2 asm routines).
- >> Then, for taking care of custom chipset, i.e. planar mode, add a
- >> c2p routine from the net. voila. (but those ba****** won't allow
- >> a port).
- >>
- >
- >Yes they will, but Doom would require paying a large sum of money for as
- >a license. More than you would *ever* make from an Amiga version :(
- >
- >> : and with a vastly smaller userbase it isn't practical. If the Amiga
- >> : used standard hardware, we'd get more games because porting them
- >would
- >> : be very easy indeed.
- >>
- >> not. you could use this excuse some years ago, due to the c2p
- >algorithm
- >> beeing not easy to do.
- >
- >There is more than c2p at stake here. Quite apart from the extra work
- >(and thus costs) getting someone converting it, marketing it, the
- >amazing hassles you would NEVER believe getting it into the shops, you
- >also must remember that PC games now have 8 megs standard ram and tend
- >to require Pentiums. Even if the Amiga DID have a chunky mode they are
- >no match at all for a Pentium when it comes to power.
- >
- >And if the did port stuff - imagine all the flames here because they
- >didn`t spend time optimising it all for the Amiga etc.
-
- I know this is a stupid question, but why isn't there an Amiga project
- similar to the Atari user's BAD MOOD, which allows the use of .WAD files
- on some of the later Atari Computers?
-
- I'm not much of a programmer, but it stands to reason that if it can be
- done on Mac 680x0 machines and Atari 680x0 machines, then DOOM can be
- made to run on Amiga 680x0 machines.
-
- Anyone care to start something like this? I could help on the
- administrative side, but I'm a long way from being able to port software
- without a few more CSC classes.
-
- Verlin
- ____________________________________________________________________________
- | Verlin Henderson |"It's your turn, better burn, baby burn."|
- | Teaching Assistant | -Jeff Heiskell |
- | North Carolina State University| -"Come To Us" |
- | Dept. of Computer Science | -Listening to better music since 1992- |
- +--------------------------------+-----------------------------------------+
-
-
- --
- ____________________________________________________________________________
- | Verlin Henderson |"It's your turn, better burn, baby burn."|
- | Teaching Assistant | -Jeff Heiskell |
- | North Carolina State University| -"Come To Us" |
-